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Portfolio

18 years of experience working with games, solutions for scientific research, "EdTech" and sales tools. I specialice in project management and content design and have a broad background that enables me to work holistically and strategically with the creation of strong experiences on a micro and macro level. I love working cross-disciplinary and solving demanding problems with interesting people.

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Here are a selection of the work I am the most proud of. For a complete list of the over 50 projects I have worked on see the My resume page. 

Aeira

At Aeira I was the CTO and main developer of the educational software Aeira that helps medical students prepare for their exams. 

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Beside the technical aspect of the program I am also responsible for the interaction design making sure that it feels smooth and is engaging. 

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Science and mental Health

Here are several projects where I have create tools to help treat mental health issues through exposure therapy and meditation. The focus have been on creating solutions that is usable by all ages regardless of their previous experience with VR. 

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I have also developed solutions for scientists who want to use VR in order to conduct scientific experiments and helped them develop their methodology around using the solutions.

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AutoStore

This is an interactive touch based sales tool that NPG made for AutoStore who makes automated warehouses.

 

During this project I worked as the UX designer, making sure that the tool was usable both by AutoStores sales people but also new users. I also managed the team working on it making sure that we delivered a product within scope and to the correct spesifications within time. 

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The Frostrune

On The Frostrune worked as the game designer, programmer and producer ensuring that the game was delivered on PC, Mac, iOS and Android. 

Being able to work holistically across different fields is something I really enjoyed.

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I am very proud of the finished game, how well it has been received and that it has been played by over 2.5 million people. 

Flåklypa Grand Prix

I was the lead game designer during this project responsible for adopting parts of the older PC game to the new formfactor of the Nintendo DS as well as designing all the new elements needed. 

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This was my first game tied to a larger IP and I learned a lot on how to combine that world with our own game play ideas and making sure that everything came together as a whole in the end. 

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Angle Adventures

Here I worked as a game designer, 3d artist and production coordinator. My main responsibility was designing the content of the world.  

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As this is one of my first games it holds a special place in my hart, both as it was very well received, but I also learned a lot during the production and in many ways defined many of my values that I still have today. 

Other Projects

I have been involved in several projects where I have used techniques and technologies commonly used in the games industry in other areas.

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This has resulted in a couple of installations for museums, technology tests and even a reproduction of a historical artifact. 

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For more information, take a look here:  

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